1 #include "SplashScreen.h"
3 #include "RescourceKeys.h"
5 SplashScreen::SplashScreen(bool* rscLoaded
, ResourceMaster
* rsc
)
9 SDL_RenderClear(rsc
->rendPtr
);
10 SDL_RenderCopy(rsc
->rendPtr
, rsc
->gameBG
.at(LogoBG
), NULL
, NULL
);
11 SDL_RenderPresent(rsc
->rendPtr
);
14 while (SDL_PollEvent(&evnt
)) {
26 SplashScreen::~SplashScreen()